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diapadion

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September 3, 2002

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Okay People, whoever wants this stuff can have it. It is to help me with Radical Dreamers project.
I went through a lot to get this up. I'm pooped. So anyway. This is what you need.
http://members.fortunecity.com/diapadion /radical.zip
http://members.fortunecity.com/diapadion/printtable.doc blprint.doc
http://members.fortunecity.com/diapadion/gf.zip
http://members.fortunecity.com/diapadion/zsnes.zip
http://members.fortunecity.com/diapadion/RadTable.TBL
Excuse my crappy layout, I'm doing this in a hurry. Forgive me for the total badness of this monstrosity :\

I'll have the savestates soon. just click on the link, ignore the stupid address I put in for appearences. I'm lazy.

These are the message which I wanted to send to you. They contain the instructions
you need:
-------------------------------------------------------
Okay Wan, here's the scoop. I don't expect you to
translate a thing. But since the code is so messy, I
would just like you to find where the text for each
section is in the code. The way to do this is such:
use the Kana charts website <
http://www.harapan.co.jp/english/japan/hiragana.htm >
to identify, Hirgana and/or Katakana in some of the in
game text, I assume you'll use an emulator. When you
have identified a section, go into Goldfinger(the hex
editor I'll send - it supports table file usage, so if
yours does not you can use GoldFinger), and search for
this line of text in the code using the search
fucntions and the table file, to figure out what the
hex values are for the characters. I'll send a special
table file, which you can print out and use to
determine the hex values for Hirigana/Katakana. When
you find a match(don't worry, sometimes it is hard to
find matches because the code is so messy. If this
happens shorten your search. If it continues find a
different section of text), anyway when a match is
found, look around to see if the rest of the text
matches what you have found. If it does, write down
the address for the scene, use the graphics for
identifucation. If there are none, mention where the
text is close to. Now a couple tips. In my table file there are certain
things to know.
- Anything inside { } these, means control code,
basicly ignore them. They may separet text, that about
it. - Anything with these [ ] means Kanji. If you see a
Kanji, in the text you can verify it in the code by
looking for things with these.- Hirigana has 8bit
values, hirgana are shown as "A" or "KU" or "tsu"(for
a little TSU chracter) or "-N"(for the char meaning
"N" at bottom of Kana table.
- Katakana has 16bit value, same as Hirigana, except
they have ( ) around them.
- The program has built in Strings. These are included
in the table file. SO if you don't find a match in the
text, it may be because of the Strings. If this
happens, look for another segment.

Okay, now I would like for you to search for
addresses when the graphics change, or when you reach
a decision.  These are the only places to search for
Addresses, because in between these periods, I can
follow the text easily. If you encounter a momster,
try and find a match somewhere in the encounter, but
do not worry about graphics change or the decisions.
Also, Monster encounters are random, but there are 2
or 3 different encounter types for each monster.

So, I'll go over my speech and highlight the points
for your convinience:
1. Play through game, until graphics change, or
decision comes.
2. Look at text and find section of Hirigana or
Katakana.
3. Search for text using Hex editor, and inputing Hex
values hor Kana.
4. If a match is found and confirmed by surrounding
text, write down address with a description.

Alright, remember if you really can't find anything,
skip it. Some things are impossuble to locate, because
of a serious hazard. I will now introduce you to the
terror of Radical Dreamers: repeater bytes.
RepeatBytes go back in the code, pull some text
forward, and display it on the screen. This means that
this text will not appear in the code you are looking
for. If this happens, you must look for a different
section of text. It doesn't have to be at the
beggining, any place is good. RepeatBytes appear often
and are a lot of trouble. An important note on
decisions. Inside the mansion, decisions and screen
are often repeated, so keep an eye out for new text.

Alright, this is what I'm sending you:
1. radical dreamers ROM
2. ZSNESWIN 3. Table file of all codes(in .TBL format, GoldFinger
can read it.)
4. Seperate printable table file containing Kana
values
5. GoldFinger hex editor
6. Some of my Save States, I can't send all of them
cause they are too large.


Also Wan, this next section is not so important to
editing, but it is important when it comes to how the
game flows and moves when you play it.

The first time you play through Radical Dreamers, it
is very straight forward. True, you have more freedom
than any oter RPG, but you don't actually have many
places to go. You must go through a series of events
to get to the flame. These events include finding a
Decoy Frozen Flame, finding out about Kid's past,
Meeting Riddel, finding Radius, and using the
Einlanzer to get past the corrupted Masamune.
Unfortunately, neither of the sacred swords make a
screen appearance. After you've done this, you come to
a challenge, where you must turn something to the
right and left a set number of times. Fortunately, a
Griffin hiding in the Kitchen tells you what the combo
is earlier on. Then, you proceed to the Chamber of the
Flame. There you see the Flame, but Lynx emerges to
stop you. In this first battle, there is no way of
surviving. You either complete die, or let Serge die.
Letting Serge die is what you are supposed to do.
After the ending sequence a special thing happens.
   After the first time, and all times afterwards, a
screen comes up showing you how many endings you have
gotten. If you press a, you play again, in Radical
Dreamers version of New Game + ! The New Game + is
very important in RD, though. After the first time,
all the other endings become available, opening a HUGE
expanded world with tons of new choices. Now I'll
explain about some of the other scenarios.
   The Fifth scenario involves you freeing  Schala
from... something, I don't know what. The Third
scenario invloves Kid and a Giant Sunflower. The
Sunflower absorbes Kid, in order to complete its
evolution. A massive monstrosity is created, which
parrallels to the Time Devourer. This incident also
parrallels with Dark Serge, except it Dark Kid.
Nevertheless, her body is possessed by a malevolent
being, who needs her body for its purpose (Kinda like
Lynx) .  So, you run off and find the remnants of the
Acacia Dragoons, who help you out by firing their
cannon at the Monster. Then you move in for the
finish.
   In the Second Scenario, you find out that a long
time ago, Gil and Riddel were once lovers. This ending
isn't that great, nothing much happens. I've only
gotten this far, but I'm quickly moving down the 6th
path, called 'Paradise X' and yes, everyone agrees
that is the name. I'm not sure whether or not new
options become available after you beat it a second or
third time. I think that after the first, all the new
options become unlocked. Beware, however, because
sometimes, when you've gone to far down a path, there
is not return.

Okay, this is a lot, I know, but I think you can
handle it. If you have any need for clarification,
don't hesitate to ask.

By the Way, you're getting a BIG title in the credits
for this.
I'll send the other things inseparate e-mails. Thank you so much, I really needed this.

                Diapadion


---------------------------------------------------------------
Okay Wan, here is the rest of the stuff you will need, well, some of it.
In this section we have:
ZSNESWIN
The Thingy .TBL Table File
The Kana printable table file with Hex values
Gold Finger Hex editor with Thingy Table compatibility

Next Message: Various Savestates for your convinience.

                               Diapadion

----------------------------------------------------------------
 Sup Fu,

 You are now getting a few of my savstates which I have chosen as some of the most useful ones. If you run out of stuff to do, meanining you've done everyhting, think you have, or can't get any furthur, send me the Address's and I'll send you more savstates if need be. Also, in case I forgot to mention, there are seven different endings. After you beat the first one, all the others become available. I've gotten six endings. I can't seem to find the last one, so none of my states have anything to do with it. Also this next bit is important, it tells you how to get around a little bit. Also, the first time you play, you always die. Just make sure you get the ending screen with the credits when you die.

#1) When moving around, the first choice generally means "Continue along this path"
The last choice almost always means "Return to where you came from"
The middle choices either say "Go in door";"Go left/right";"Go up/down stairs"
Only when moving around inside the house is this true, and not always then, so be on your guard.

#2) After beating the game you are taken to the "New Game +" screen. This screen shows a list of 7 and how many endings you have gotten. Press a button to conitnue on. You will go back to the begiining, the intro and the naming screen included, but soon you will find things different.
The first new choice takes you along the 5th ending path. Once you are on it, you can't escape. Select the 2nd choice to continue as normal. You will soon be given three choices. It doesn't matter which you choose, all lead to the same two way decision. Select the first decision to go along the 3rd Sunflower ending path. You cannot escape from this either. Select the 2nd to get to the manor in the same way as you did originally. Once inside the manor, you can find the four other endings.
Good Luck Wan, you are now part of the Radical Dreamers team. Which is an honor quite great, since before you, I was the only member. Let me give you info on each save state(in order of attachment):

1. This savestate is at the first NewGame+ decision. This will get you anywhere!
2. This savestate was taken the first time you see the frozen flame. Its a fake flame actually...
3. When you get to this point, you may have trouble. It is a special sequence, and this savstate is at the end of it. Simply select the choice selcted in the save in order to go on in the game.
Unfortunatly I'm having technical issues right now. Once I fix them I'll send you more. This should give you planty to work with.


If the ROM resets, don't worry. Just go through again, and after a little ways load your savestate. If it doesn't work, close ZSNES, open it up, play for a little bit, get to some decisions, and then load the save. Hold '~" in order to fast forward, very important key.
By the way, if you reply, please remove the attachments, it takes forever that way. Thanks again!


                            Diapadion








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